(In which I talk about script work on the graphic book, and a useful writer’s tool for you writers out there of all kinds.)
I’ve been easing my brain back into thinking regularly about the book project and getting momentum on it again. [As you recall, I’ve been distracted by family things, and before that, focussed on finding a publisher for it.) The momentum part is not easy because… newborn. (I’ve been saying that a lot: “because …newborn.” I am tempted to make a (drool-covered) t-shirt with that as a slogan, but the trouble with that idea is that I do not wear t-shirts with things written on them if I can help it. Uh-huh, I’m weird.] My plan is to finish writing the scripts for the book, including storyboarding/thumbnailing the whole thing out to get the page designs right. In essence, flesh out the book with enough of the main stuff of it so that I can then work on tinkering with structure, etc. This involves not just moving words around as you would a prose book, but planning how the words work on the page in concert with the drawings. I’ve often done this by just scribbling in a notebook, but ultimately one wants to be able to have everything in a form one can refer to easily, revise, cut and paste, etc. That’s where this marvellous tool called a computer comes in. A lot of writers in comics use the same sorts of software that is used for plays or screenplays (Final Draft and the like). People have even written comics script templates for such programs. They allow for page descriptions, panel descriptions, etc.
(At this point I should acknowledge that the typical reader probably did not know that comics and graphic books had scripts. Well, they do. There’s a lot more to say about that, but I won’t do that here. Google it.)
Over the years I’ve been slowly putting my scribblings into a piece of software […] Click to continue reading this post