Kill Your Darlings…

dialogues_process_share_7-7-16(Apparently I spent a lot of time cross-hatching, back in 2010-2012? More on this below. click for larger view.)

I’ve changed locations, have several physics research tasks to work on, and so my usual work flow is not going to be appropriate for the next couple of weeks, so I thought I’d work on a different aspect of the book project. I’m well into the “one full page per day for the rest of the year to stay on target” part of the calendar and there’s good news and bad news. On the good news side, I’ve refined my workflow a lot, and devised new ways of achieving various technical tasks too numerous (and probably boring) to mention, and so I’ve actually got […] Click to continue reading this post

The Red Shoes…

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Well, this conversation (for the book) takes place in a (famous) railway station, so it would be neglectful of me to not have people scurrying around and so forth. I can’t do too many of these… takes a long time to draw all that detail, then put in shadows, then paint, etc. Drawing directly on screen saves time (cutting out scanning, adjusting the scan, etc), but still…

This is a screen shot (literally, sort of – I just pointed a camera at it) of a detailed large panel in progress. I got bored doing the […] Click to continue reading this post

More Hands…

panel_sample_handsI realized the other day, while on the train constructing more hands, that in this book I’m saddled with drawing lots of hands – almost more than any other single thing. Why? Well, this is a set of ten separate conversations, and most of the conversations take place when the people involved are sitting together. They’re not moving around so much, not flying or fighting as in an adventure or hero comic (sorry if you’re hoping for that) – they’re relatively still. As you might have observed about people, when they are sitting, they mostly adopt the same one or two poses for long stretches. The changes from moment to moment are not so great, and then they mostly cycle from one position to […] Click to continue reading this post

Gestures

gesture_construction_25_may_2016

I’m trying to make the characters somewhat expressive, since you, the book’s reader, will be spending a lot of time with them. This means constructing lots of hands doing things. Lots of hands. Hands take time, but are actually rather fun to construct from scratch. I start mine as two or three planes hinged together, and then go from there, subdividing until I’m done.

-cvj Click to continue reading this post

Gut Feeling…

gut_feeling_sampleStill slowly getting back up to speed (literally) on page production. I’ve made some major tweaks in my desktop workflow (I mostly move back and forth between Photoshop and Illustrator at this stage), and finally have started keeping track of my colours in a more efficient way (using global process colours, etc), which will be useful if I have to do big colour changes later on. My workflow improvement also now includes […] Click to continue reading this post

Close Encounter?

…of the physics kind.

rough_panel_11_may_2016

Ok, I’ll share a bit during my lunch break from spending too much time doing detail in a tiny panel few will linger on. (Perils of a detail-freak….) It’s a rough underdrawing I did this morning for a panel I’m now turning into final art (the black stuff is the start of final lines). That’s the character you saw a turnaround for earlier, busy at work in a cafe when… (To be continued…)

-cvj
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Another Digital Drill

not_batmans_sidekick_wideI found some time to do another practice digital sketch to get my skills back into shape. (Click for larger view.) I’ll admit I had fun with the three-color scheme for skin tones. For the three of you who recognize her, evidently there was another showbiz magazine article laying around for me to squint at. Yeah, her nose is too long. I’m not going to sweat it.

I figured the best way to stop me from further obsessing […] Click to continue reading this post

Digital Drills

not_uncle_quentin_wideDue to a busy semester, I’m rusty as hell in the drawing department, and so have been trying to find time to practice some faces in a graphic style. (Click for larger view.) not_uncle_quentin_rough I’m forcing myself to do it all digitally from scratch, just to encourage myself to get used to being in full-on drawing mode (not just inking mode or painting mode) on screen. In view of a certain film release coming up, this gentleman’s face has started turning up on magazine covers, and so I used one as reference for a quick sketch (see rough on right), and then did some over-inking (digital) and colour finishing experiments here and there, with the result at the top. Title*: “Not Uncle Quentin”.

-cvj

(*Kind of a shout out to Enid Blyton, oddly…) Click to continue reading this post